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We can’t have nice things… because of AI scrapers

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In the past few months the MetaBrainz team has been fighting a battle against unscrupulous AI companies ignoring common courtesies (such as robots.txt) and scraping the Internet in order to build up their AI models. Rather than downloading our dataset in one complete download, they insist on loading all of MusicBrainz one page at a time. This of course would take hundreds of years to complete and is utterly pointless. In doing so, they are overloading our servers and preventing legitimate users from accessing our site.

Now the AI scrapers have found ListenBrainz and are hitting a number of our API endpoints for their nefarious data gathering purposes. In order to protect our services from becoming overloaded, we’ve made the following changes:

  • The /metadata/lookup API endpoints (GET and POST versions) now require the caller to send an Authorization token in order for this endpoint to work.
  • The ListenBrainz Labs API endpoints for mbid-mapping, mbid-mapping-release and mbid-mapping-explain have been removed. Those were always intended for debugging purposes and will also soon be replaced with a new endpoints for our upcoming improved mapper.
  • LB Radio will now require users to be logged in to use it (and API endpoint users will need to send the Authorization header). The error message for logged in users is a bit clunky at the moment; we’ll fix this once we’ve finished the work for this year’s Year in Music.

Sorry for these hassles and no-notice changes, but they were required in order to keep our services functioning at an acceptable level.

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mrmarchant
1 hour ago
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As Schools Embrace A.I. Tools, Skeptics Raise Concerns (Natasha Singer)

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A New York Times journalist, Natasha Singer covers technology access and use. This article appeared January 2, 2026.

In early November, Microsoft said it would supply artificial intelligence tools and training to more than 200,000 students and educators in the United Arab Emirates.

Days later, a financial services company in Kazakhstan announced an agreement with OpenAI to provide ChatGPT Edu, a service for schools and universities, for 165,000 educators in Kazakhstan.

Last month, xAI, Elon Musk’s artificial intelligence company, announced an even bigger project with El Salvador: developing an A.I. tutoring system, using the company’s Grok chatbot, for more than a million students in thousands of schools there.

Fueled partly by American tech companies, governments around the globe are racing to deploy generative A.I. systems and training in schools and universities.

Some U.S. tech leaders say A.I. chatbots — which can generate humanlike emails, create class quizzes, analyze data and produce computer code — can be a boon for learning. The tools, they argue, can save teachers time, customize student learning and help prepare young people for an “A.I.-driven” economy.

But the rapid spread of the new A.I. products could also pose risks to young people’s development and well-being, some children’s and health groups warn.

A recent study from Microsoft and Carnegie Mellon University found that popular A.I. chatbots may diminish critical thinking. A.I. bots can produce authoritative-sounding errors and misinformation, and some teachers are grappling with widespread A.I.-assisted student cheating.

Silicon Valley for years has pushed tech tools like laptops and learning apps into classrooms, with promises of improving education access and revolutionizing learning.

Still, a global effort to expand school computer access — a program known as “One Laptop per Child” — did not improve students’ cognitive skills or academic outcomes, according to studies by professors and economists of hundreds of schools in Peru. Now, as some tech boosters make similar education access and fairness arguments for A.I., children’s agencies like UNICEF are urging caution and calling for more guidance for schools.

“With One Laptop per Child, the fallouts included wasted expenditure and poor learning outcomes,” Steven Vosloo, a digital policy specialist at UNICEF, wrote in a recent post. “Unguided use of A.I. systems may actively de-skill students and teachers.”

Education systems across the globe are increasingly working with tech companies on A.I. tools and training programs.

In the United States, where states and school districts typically decide what to teach, some prominent school systems recently introduced popular chatbots for teaching and learning. In Florida alone, Miami-Dade County Public Schools, the nation’s third-largest school system, rolled out Google’s Gemini chatbot for more than 100,000 high school students. And Broward County Public Schools, the nation’s sixth-biggest school district, introduced Microsoft’s Copilot chatbot for thousands of teachers and staff members.

Outside the United States, Microsoft in June announced a partnership with the Ministry of Education in Thailand to provide free online A.I. skills lessons for hundreds of thousands of students. Several months later, Microsoft said it would also provide A.I. training for 150,000 teachers in Thailand. OpenAI has pledged to make ChatGPT available to teachers in government schools across India.

The Baltic nation of Estonia is trying a different approach, with a broad new national A.I. education initiative called “A.I. Leap.”

The program was prompted partly by a recent poll showing that more than 90 percent of the nation’s high schoolers were already using popular chatbots like ChatGPT for schoolwork, leading to worries that some students were beginning to delegate school assignments to A.I.

Estonia then pressed U.S. tech giants to adapt their A.I. to local educational needs and priorities. Researchers at the University of Tartu worked with OpenAI to modify the company’s Estonian-language service for schools so it would respond to students’ queries with questions rather than produce direct answers.

Introduced this school year, the “A.I. Leap” program aims to teach educators and students about the uses, limits, biases and risks of A.I. tools. In its pilot phase, teachers in Estonia received training on OpenAI’s ChatGPT and Google’s Gemini chatbots.

“It’s critical A.I. literacy,” said Ivo Visak, the chief executive of the A.I. Leap Foundation, an Estonian nonprofit that is helping to manage the national education program. “It’s having a very clear understanding that these tools can be useful — but at the same time these tools can do a lot of harm.”

Estonia also recently held a national training day for students in some high schools. Some of those students are now using the bots for tasks like generating questions to help them prepare for school tests, Mr. Visak said.

“If these companies would put their effort not only in pushing A.I. products, but also doing the products together with the educational systems of the world, then some of these products could be really useful,” Mr. Visak added.

This school year, Iceland started its own national A.I. pilot in schools. Now several hundred teachers across the country are experimenting with Google’s Gemini chatbot or Anthropic’s Claude for tasks like lesson planning, as they aim to find helpful uses and to pinpoint drawbacks.

Researchers at the University of Iceland will then study how educators used the chatbots.

Students won’t use the chatbots for now, partly out of concern that relying on classroom bots could diminish important elements of teaching and learning.

“If you are using less of your brain power or critical thinking — or whatever makes us more human — it is definitely not what we want,” said Thordis Sigurdardottir, the director of Iceland’s Directorate of Education and School Services.

Tinna Arnardottir and Frida Gylfadottir, two teachers participating in the pilot at a high school outside Reykjavik, say the A.I. tools have helped them create engaging lessons more quickly.

Ms. Arnardottir, a business and entrepreneurship teacher, recently used Claude to make a career exploration game to help her students figure out whether they were more suited to jobs in sales, marketing or management. Ms. Gylfadottir, who teaches English, said she had uploaded some vocabulary lists and then used the chatbot to help create exercises for her students.

“I have fill-in-the-blank word games, matching word games and speed challenge games,” Ms. Gylfadottir said. “So before they take the exam, I feel like they’re better prepared.”

Ms. Gylfadottir added that she was concerned about chatbots producing misinformation, so she vetted the A.I.-created games and lessons for accuracy before asking her students to try them. Ms. Gylfadottir and Ms. Arnardottir said they also worried that some students might already be growing dependent on — or overly trusting of — A.I. tools outside school.

That has made the Icelandic teachers all the more determined, they said, to help students learn to critically assess and use chatbots.

“They are trusting A.I. blindly,” Ms. Arnardottir said. “They are maybe losing motivation to do the hard work of learning, but we have to teach them how to learn with A.I.”

Teachers currently have few rigorous studies to guide generative A.I. use in schools. Researchers are just beginning to follow the long-term effects of A.I. chatbots on teenagers and schoolchildren.

“Lots of institutions are trying A.I.,” said Drew Bent, the education lead at Anthropic. “We’re at a point now where we need to make sure that these things are backed by outcomes and figure out what’s working and what’s not working.”



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mrmarchant
21 hours ago
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Simon Tatham’s Portable Puzzle Collection. “This page contains a collection of small...

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Simon Tatham’s Portable Puzzle Collection. “This page contains a collection of small computer programs which implement one-player puzzle games.”

💬 Join the discussion on kottke.org

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mrmarchant
22 hours ago
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Gomatsu didn’t plan to illustrate 80 cats of Taiwan in one day... but he did

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At a cat supplies fair the feline-loving illustrator took on the mammoth task of drawing nearly 100 cats off-the-cuff.

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mrmarchant
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Computers that used to be human

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One common complaint about computers is that they’re too hard to understand. Check out this lamentation related to the British East India Company:

The Controller and the Computer of the Duties on unrated India Goods attend the Sales of the East India Company, and take an Account of the Goods sold, and the Price; this Account is agreed with the Company, then the Controller and Computer cast the Duties, and the Receiver enters them upon the Warrant.

The Computation is become so difficult, from the Number of Branches of Duties, and from the various Rules now necessarily made use of in casting them, that very few Persons can be found capable of transacting this Business, or of acquiring the Means of doing it. 

The Examination of Mr. William Richardson; taken upon Oath, the 3d of December 1784
Journals of the House of Commons (1785)

Wait, what? In 1785, no British civil servant was pulling up Excel to do the books on colonialism (citation needed). Even Charles Babbage was still a twinkle in his parents’ eyes.

In the quoted passage, the Computer is a human. You used to be able to be a professional Computer, calculating important sums for your employer. 

And just like computers today, those human Computers could be hard to understand. Imagine being a tax auditor or accountant by hand - no wonder this particular Computer, for taxes, was a very difficult job to hire for.

Computers were real people. They had names. Sometimes being a Computer was a quick gig between others, as this US Naval Observatory report shows:

The following members of the Observatory force have been attached to the computing division at some time during the year ending June 30, 1903:

Computer William M. Brown

Computer John C. Hammond

    Computer Everett I. Yowell, for six months.

  Computer Herbert R. Morgan.

    Computer Eleanor A. Lamson

    Miscellaneous Computer Clara M. Upton, for two months.

    Miscellaneous Computer Arthur B. Turner, for six weeks.

    Miscellaneous Computer Lelia J. Harvie, for six weeks.

    Miscellaneous Computer Etta M. Eaton, for eight months.

    Miscellaneous Computer John R. Benton, for two months.

    Miscellaneous Computer Ella A. Merritt, for seven months.

    Miscellaneous Computer Samuel F. Rixey, for four months.

    Miscellaneous Computer Delonza T. Wilson, for five months.

    Miscellaneous Computer Charles E. Yost, for two weeks. 

[...]

Very respectfully, 
W.S. Eichelberger
Professor of Mathematics, U.S. Navy, in Charge.

Annual Report of the Naval Observatory (1903)

As popularly retold in Hidden Figures, human computers co-existed with electronic computers as late as the 1960s - real people, usually women, would perform calculations by hand and with tools like lookup tables, slide rules, and mechanical calculators. 

Of course, Calculators also used to be people performing similar tasks. From the 1656 Glossographia, one of the earliest English dictionaries:

Calculate (calculo): to cast accounts, to reckon.

Compotist (compotista): a caster of accounts, a Reckoner, or Calculator.

Thomas Blount: Glossographia, or, A dictionary interpreting all such hard words of whatsoever language now used in our refined English tongue with etymologies, definitions and historical observations on the same : also the terms of divinity, law, physick, mathematicks and other arts and sciences explicated via the University of Michigan Library’s Early English Books Online

Besides writing that hilariously-long subtitle, Thomas Blount believes that “reckon” is not a “hard word”, so it’s not included in this dictionary - too obvious, another example of “Everyone can see what a horse is”. In fact, I had a hard time finding any dictionary of this era that defined “reckon”, so here’s several entries from the 1604 A Table Alphabeticall that should help:

[fr] account, reckon 

computation, an account or reckoning 

impute, reckon, or assigne, blame, or to lay to ones charge 

register, kalender, a reckoning booke

Robert Cawdrey: A Table Alphabeticall (1604), website edited by Raymond G. Siemens

At this time, “reckon” had a meaning closer to “compute” or “calculate”, with numerical or financial precision (this is where the phrase “the day of reckoning” comes from). That’s quite distant from its modern meaning of a casual guess or tentative belief.

Now, doing real research takes a lot of time. The rest of this post is dedicated to making up stupid etymology because I think it’s funny:

Ruler as straightedge derives from ruler like the monarchy, since the king is the one who has to draw the line.

Protractor used to be someone who made meetings drag on longer by considering new angles (some say this role still exists today).

Washer-dryers used to be the same person, but it was divided into two distinct roles thanks to increasing specialization and powerful labor unions; never the twain shall meet again.

Liquor is too obscene to define here. I hardly even know her!

And if you believe the hype, Programmer might be next in line for tool-dom, like the Calculators and Computers of yore. Come to think of it, those folks can be hard to understand, too.

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“Food JPEGs” in Super Smash Bros & Kirby Air Riders

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Have you ever noticed that the food graphics in Super Smash Bros. and Kirby Air Riders is flat “billboarded” stock images of food?

This artistic decision from director Masahiro Sakurai has persisted through 8 games over nearly 25 years. I've seen a few folks online remarking about the “JPEG” or “PNG”-like quality of the images in the most recent release: Kirby Air Riders.

While researching every game with this art style and all 150+ unique food images I ended up fixing wikis, reviewing a seasonal KitKat flavor, and preserving an uncatalogued image of tempura soba.


Burgers from Super Smash Bros. Melee (2001), Kirby Air Ride (2003), Super Smash Bros. Brawl (2008), Super Smash Bros. Ultimate (2018), and Kirby Air Riders (2025).

Masahiro Sakurai is the director for every game on this list, so clearly this is his artistic decision. Super Smash Bros. Melee was the first game to contain this food art style, published in 2001. This style was then repeated in Kirby Air Ride (2003), Super Smash Bros. Brawl (2008), Super Smash Bros. for 3DS and Wii U (2014), Super Smash Bros. Ultimate (2018), and most recently in Kirby Air Riders (2025).

Credit to Nintendo, HAL Laboratories, SORA Ltd., and Bandai Namco Studios as developers and publishers of these games. Artwork was sourced from the Spriters Resource.

Super Smash Bros. Melee (2001)

Where it all began! Super Smash Bros. Melee for the GameCube started off with 28 distinct food items, often found in “Party Balls”. Each type of food had a different “nutritional value” and “yumminess quotient” according to the in-game trophy dedicated to the food items.

Melee included many foods specific to Japanese cuisine, such as unagi (eel), omurice, soba, dango, and gyūdon. I do distinctly remember growing up as a “culinarily sheltered” kid in the midwest United States and not understanding what many of these food items were.

The original stock images of Super Smash Bros. Melee and the next game, Kirby Air Ride, have been partially discovered and documented by a group called “Render96”. The stock images are from a company called “Sozaijiten”. Many of the food images come from Material Dictionary CDs Volume 14 (Vegetables & Fruits), Volume 22 (Food & Dishes), and Volume 73 (Cooking Japanese, Western, & Chinese). The apple stock image in particular was re-used all the way through Super Smash Bros. Ultimate (2018). The burger, milk, dango, and donut are still missing their primary source.

Kirby Air Ride (2003)




Kirby Air Ride for the GameCube had significantly fewer distinct food items (12) compared to Melee and maintained many of the same food stock images from Melee, including the apple, burger, chicken, curry, omurice, onigiri, and ramen. Nigiri was included, but the image was changed from a sushi board to a plate.

The stock images had their saturation increased and the black borders around the images are thicker, sometimes 2-3 pixels instead of only 1 pixel for Melee.


I paid $50 plus shipping on eBay for this PNG. This is the closest I'll get to NFTs.

While researching the foods in Kirby Air Ride I discovered a wiki description of a “tempura soba” item that I'd never heard of and wasn't included in the Spriters Resource spritesheets for Kirby Air Ride. Turns out that this item was changed to a “hotdog” in the NSTC-M and PAL releases of Kirby Air Ride.

I was unable to find a non-blurry image of the tempura soba sprite online, so of course I had to preserve this sprite myself. I purchased a Japanese copy of Kirby Air Ride, dumped the ROM using the FlippyDrive Disc Backup Utility, and ran the ROM using Dolphin with “Dump Textures” mode enabled to archive the sprite directly from the game.


Kirby Air Ride cover artwork (left: JP, right: US, PAL). Images from the GameTDB.

In the process I also learned that the cover of Kirby Air Ride changed between the Japanese and international releases. The Japanese cover art features a smiling happy Kirby where the international cover has Kirby with a furrowed brow and serious look.

Super Smash Bros. Brawl (2008)

Super Smash Bros. Brawl for the Wii has only one more food item compared to Melee (29) and introduces 11 new food items including bread, cake, candy, chocolate, cookie, melon soda, parfait, peaches, pie, pineapple, and steak.

About half of the Japanese-specific foods from both Melee and Kirby Air Ride were replaced: curry, omurice, onigiri, and ramen.

The art is less saturated and more “realistic” which is in-line with the rest of the game's art direction. The images lost their black outline, likely to draw less attention to the “arcade-y” feel that the previous titles had with food items.

Super Smash Bros 3DS and Wii U (2014)

Super Smash Bros. Wii U and 3DS have the same total number of food items as Brawl (29). These games change the food art style completely, again! It's brighter, saturated, and looks delicious.

The soda item was changed from a melon cream soda to a dark cola with lemon. The omurice was changed to a pair of fried eggs with bacon. These games are also the only ones without the “burger” food item.

Super Smash Bros. for 3DS uses the same food artwork used in Super Smash Bros. for Wii U downscaled to 64x64 pixels from 256x256 pixels with some minor editing.

Super Smash Bros. Wii U and 3DS added the “Mont Blanc” food item, which is a French dessert that is popular in Japan. I've seen multiple guides and wikis mistakenly label this food item as “noodles” due to the “vermicelli” shape of the puréed chestnuts. Yummy!

While researching and writing this blog post I happened across “Mont Blanc”-flavored KitKats. These are apparently a limited-time flavor for autumn. The KitKats are creamy and have plenty of chestnut flavor, but they are very sweet (apparently Mont Blanc is quite sweet, too, so this is to be expected).


Mont Blanc food item from Super Smash Bros Wii U, 3DS, and Ultimate


“Mont Blanc flavored limited-time KitKats”

Super Smash Bros. Ultimate (2018)

Super Smash Bros. Ultimate uses the same 29 foods from the Wii U and 3DS and adds 9 more foods for a total of 38. Many of the newly added foods are call-backs to food items in previous titles, below highlighted in pink.

The 9 new foods in Ultimate are burgers, cheese, corndogs, donuts, dumplings, daisies, pizza, pineapple, and steak.

It's clear that the “Sozaijiten” stock images were still in use even in 2018: 17 years later! The apple, cheese, and chicken stock images for Super Smash Bros. Melee match the stock images used in Ultimate.

Kirby Air Riders (2025)

Kirby Air Riders released for the Switch 2 has the most foods of any game with this art style with 45 distinct food items.

Massive thank-you to Charles Bernardo for sending me carefully cropped images of the food in Kirby Air Riders.

Kirby Air Riders is the first game in this series to use completely new models for all food items: not even the apple or cheese are the same from any previous game. Kirby Air Riders is also the first game in this series not to have a “roast chicken” item, breaking from an established video-game food trope.

Kirby Air Riders adds a new food-centric mode called “Gourmet Race” where riders earn points by consuming food as quickly as possible in a small arena. Gourmet Race introduces a new food concept: “Large Foods”. Large food items are worth 15 points instead of 1 point per food item. There are 14 large food items, some presenting as “upgraded” versions of regular-sized foods.

The large food items are: a bunch of 12 bananas instead of 3, a bread-basket, a double cheeseburger, a whole cake instead of a slice, donuts, a fruit basket, a board of nigiri instead of a plate, fruit parfait, pizza, popcorn, salad, rainbow shave ice instead of blue only, a tempura bowl, and a whole watermelon instead of a slice.

Prior to this article there was not yet a complete list of foods in Kirby Air Riders documented on a wiki or spritesheet. I added this list to the Kirby wiki, but I've also included the list below:

List of food items in Kirby Air Riders
  • Apple
  • Bananas
  • Bread Basket
  • Cabbage
  • Cake (Slice)
  • Cake (Whole)
  • Cheese
  • Cheeseburger
  • Cheeseburger (Double)
  • Chocolate
  • Cola
  • Cupcake
  • Donuts
  • Dumpling
  • Omurice
  • French Fries
  • Fried Rice
  • Fruit Basket
  • Gelatin
  • Grapes
  • Hamburg Steak
  • Hotdog
  • Icecream
  • Jelly Beans
  • Melon Cream Soda
  • Nigiri (Plate)
  • Nigiri (Board)
  • Orange
  • Orange Juice
  • Pancakes
  • Parfait
  • Spaghetti
  • Pizza
  • Popcorn
  • Ramen
  • Salad
  • Sambusas
  • Sandwich
  • Shave Ice (Blue)
  • Shave Ice (Rainbow)
  • Prime Rib Steak
  • Tempura Bowl
  • Watermelon (Slice)
  • Watermelon (Whole)

Unique food items

There are 16 total food items that only appear in a single title across the 25-year span of games. Kirby Air Riders and Super Smash Bros. Melee have by far the most unique food items with 8 and 5 respectively.

Game Count Foods
Super Smash Bros. Melee 5 Dango, Gyūdon, Mushroom, Soba, Unagi
Kirby Air Ride 0
Super Smash Bros. Brawl 1 Cookie
Super Smash Bros. Wii U/3DS 0
Super Smash Bros. Ultimate 2 Daisy, Corndog
Kirby Air Riders 8 Cabbage, Cupcake, French Fries, Fruit Basket, Gelatin, Jelly Beans, Sambusas, Sandwich

Comparing food across games

Finally, here is a table with every image so you can compare how each changed across different titles:

SSB
Melee
2001
Kirby
Air Ride
2003
SSB
Brawl
2008
SSB
Wii U/3DS
2014
SSB
Ultimate
2018
Kirby Air
Riders
2025
Apple
Bananas
Bread
Burger
Cabbage
Cake
Candy
Cheese
Cherries
Chicken
Chocolate
Cola
Cookie
Corndog
Cupcake
Curry
Daisy
Dango
Donut
Dumplings
Eggs
Fried Rice
Fries
Fruit Basket
Gelatin
Grapes
Gyūdon
Hamburg Steak
Hotdog
Icecream
Jellybeans
Kebab
Kiwi
Lemons
Melon
Melon Soda
Milk
Mont Blanc
Mushroom
Nigiri
Onigiri
Orange
Orange Juice
Pancakes
Parfait
Pasta
Peach
Pear
Pie
Pineapple
Pizza
Popcorn
Ramen
Salad
Sambusas
Sandwich
Shave Ice
Shumai
Soba
Soup
Steak
Strawberry
Tea
Tempura
Unagi
Watermelon


Thanks for keeping RSS alive! ♥

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