Board games and card games make great gifts because they can provide lots of fun for years to come, and people who enjoy games always seem to like trying a new one. Another type of game I’d submit as highly giftable is the role-playing game, or RPG. The most famous RPG is Dungeons & Dragons, but it can also be one of the most intimidating RPGs to start with because the mechanics — essentially the rules and procedures that dictate how the game is played — are pretty complicated. With lots of character stats and abilities to keep track of and a very technical approach to gameplay (plenty of math and very structured rules), there is a lot to figure out before you can even really begin.
But there are hundreds of other RPGs out there with every kind of setting, theme, or style that you could imagine. And many of them are actually more beginner-friendly and easier to play than D&D itself. Unlike board games, the main thing you need to play most RPGs is the book that lays out the rules and story along with a few accessories like dice or pen and paper. As a bonus, RPG books are usually filled with thematic artwork — sort of like a nerdy coffee-table book — so they can be especially gift-worthy to the right person. To find the best RPGs that aren’t D&D, I asked game-shop owners, RPG podcasters, and experienced players to recommend their favorites. The 16 games below span a variety of settings and skill levels, and they’re listed in order, albeit very roughly so, from the easiest for new players to learn to the slightly more complex.
‘Mice and Mystics’ Board Game
Number of players: 1 to 4 | Game master needed? No | Accessories: None | Time commitment: Multiple sessions to play through all nine chapters
For someone looking to make the jump from traditional board games to role-playing games, Mice & Mystics is a great entry point. Players portray a prince and his allies who have been transformed into mice and have to go on an adventure to save the kingdom. The game comes with a board, pieces, and dice that make it feel like a board game, but it uses simplified RPG mechanics to guide you through different challenges and battles. You don’t have to keep track of as many character stats as you would in many RPGs, and the board has lots of visual elements. For example, there’s a wheel full of cheese pieces that players can earn or lose; they can spend from the wheel for advantages but face consequences if all the pieces are lost. There are nine “chapters” of the game; depending how long you want to play, you could play through one or two per session. I played this with friends earlier this year and really enjoyed how the simple mechanics let us have fun with the story. Mice & Mystics would also make a great introduction to RPGs for kids.
‘Fiasco’ Game
Number of players: 3 to 5 | Game master needed? No | Accessories: None | Time commitment: Single session
Fiasco requires neither a game master nor prep, making it just about as easy to jump into as a traditional board game. The game will guide you through everything you need to do to play right on the spot. Designed to tell “cinematic tales of small time capers,” it’s all about playing through situations where everything goes wrong due to the characters’ faults and flaws. “It’s like a Cohen-brothers film where everything goes totally chaotic by the end,” says Lauren Bilanko, owner of the Twenty Sided game shop in Brooklyn.
‘Goblin Errands’ Game
Number of players: 3 to 5 | Game master needed? Yes | Accessories: Dice | Time commitment: Single session
In this no-prep-required game, everyone plays goblins who have to run an errand in the human world. “You’ve got to work together and be scrappy to get what you need and get out without causing a huge commotion,” says Emma Scaggs, a co-host of the Read, Play, Game podcast. The fun is that the goblins will inevitably be noticed and hilariously cause a commotion among the humans.
‘Wanderhome’ Game
Number of players: Any (best with 2+ but can be played solo) | Game master needed? No | Accessories: None | Time commitment: Single or multiple sessions
This Animal Crossing–eqsue game is easy for beginners to learn, says Jessica Enloe, a co-host of Read, Play, Game, because it doesn’t use dice and there aren’t many rules. The way the book is written is also very accessible, Enloe says. Players create anthropomorphic “animal folk” characters who travel around a peaceful, pastoral world completing challenges to earn tokens. It’s a very open-ended, player-driven game, which doesn’t technically require anyone to facilitate as a game master, with adorable artwork that’s inspired by the worlds of Moomin, Redwall, and Studio Ghibli.
‘One Year of One-Page RPGs Bundle: Volume 3’
Number of players: Variable depending on the game | Game master needed? Variable depending on the game | Accessories: Dice | Time commitment: Single session
For beginners or those who don’t have time to dedicate to routine gaming sessions (most RPGs are designed to be played over multiple sessions), Scaggs also recommends one-page RPGs, which are shorter, quicker games that you can complete in a single session. Many are available for free or as inexpensive downloads online, but a compilation book like this one from publisher Rowan, Rook, and Decard makes a nice gift. It features 13 games, including one of Scaggs’s favorites, Sexy Battle Wizards.
$33 at Rowan, Rook, and Decard
‘Slugblaster’ Game
Number of players: 2 to 4 | Game master needed? Yes | Accessories: Dice | Time commitment: Multiple sessions
Scaggs also recommends Slugblaster as a good entry-level RPG. The setting is the small town of Hillview, and everyone plays as teens who ride hoverboards and go on adventures into other dimensions. Scaggs says it’s quick and easy to pick up; the rulebook is well structured, and the onus on players is light in terms of what they need to keep track of.
‘Monster of the Week’ Game
Number of players: 3 to 5 | Game master needed? Yes | Accessories: Dice | Time commitment: Multiple sessions
In this game inspired by TV shows like Buffy the Vampire Slayer or Supernatural, the main cast of characters are a team of monster hunters. Each character is built around a monster-hunter archetype, such as the Chosen or the Gumshoe. It’s very simple without too many rules and simplified dice rolling. (I can attest to that myself — it’s one of the first RPGs I ever played.) There’s a lot of flexibility to create different stories in Monster of the Week, but the game is especially fun for those who like solving mysteries.
‘Mothership’ Game
Number of players: 3 to 5 | Game master needed? Yes | Accessories? Dice | Time commitment: Multiple sessions
For sci-fi fans, Enloe recommends Mothership, an alien horror game that’s all about trying to survive in outer space. The game is fairly streamlined, so it’s easy to pick up quickly — there’s even an app to help guide players through creating their characters. She says it’s also a good game for newer game masters (called Wardens in this game), because the information provided in the manual is so well organized.
‘Ten Candles’ Game
Number of players: 3 to 5 | Game master needed? Yes | Accessories: Dice, candles | Time commitment: Single session
The basic setup of this cooperative horror game, recommended by Whitney Wolfe, owner of the Last Place on Earth board-game café in Brooklyn, is that there are ten candles on the table and each candle represents a scene. “All of the players at first have collective narrative power before the game master does,” Wolfe says. “So they are building this horror story together.” Everyone will die in the end, when only one candle is still lit. The whole point is to make something scary, Wolfe says, so it’s very suspenseful and it gets really spooky if you do it right.
‘Brindlewood Bay: A Dark & Cozy Mystery’ Game
Number of players: 2 to 6 | Game master needed? Yes | Accessories: Dice | Time commitment: Multiple sessions
Brindlewood Bay is a cozy-mystery-meets-cosmic-horror story. “It’s such a cute game where you get to play these little grandmas or grandpas, and you are investigating a mystery,” Wolfe says, “But it turns out you are actually investigating something paranormal.” The game is low prep and easy to jump into, even without much experience, and it comes with six different mysteries to play.
‘Good Society’ Base Set (Hardcover + Cards)
Number of players: 2 to 5 | Game master needed? Yes | Accessories: None | Time commitment: Multiple sessions
Wolfe also recommends this Jane Austen–inspired game in which players portray Regency-era characters like a striving socialite or a gentleman suitor. “You’re around other high-society people, going to the ball, falling in love, or having some kind of dramatic financial thing with your dad,” Wolfe says. Whatever the story, there will be drama: Each character has a secret desire they’re striving to achieve by using their social connections.
$64.9 at Storybrewers Roleplaying
HOME - Mech x Kaiju Mapmaking RPG
Number of players: 1 to 4 | Game master needed? No | Accessories: Dice | Time commitment: Single session
Bilanko likes this kaiju-themed game that can be played solo or with friends. The story is about a mech pilot (the person controlling a giant robot from inside) who has to defend their home from an invading monster. But it’s up to the player(s) to create the world, the monsters, and the characters. “You can play it as a solo journaling game where you’re developing your home world,” Bilanko says, “and then you can run it for your friends as an adventure.”
‘Mouse Guard’ — Roleplaying Game Box Set (2nd Edition)
Number of players: 2 to 6 | Game master needed? Yes | Accessories: Dice (the boxed set comes with custom dice, but it can be played with regular dice too) | Time commitment: Multiple sessions
Mouse Guard also has a Redwall-ish vibe — the characters are anthropomorphic mice in a medieval fantasy world — but it’s actually based on a comic series of the same name. No knowledge of the comics is necessary to play, though. The main characters are members of the Mouse Guard, tasked with protecting the mouse territories from predators and other threats. The game has a similar vibe to D&D, thanks to the setting, but the gameplay style and the character creation are different. For example, combat is played with cards that allow a limited range of actions. While I found it simpler than D&D in some ways, it is a bit more complicated than some of the games above.
‘Daggerheart’ Core Set
Number of players: 3 to 6 | Game master needed? Yes | Accessories: Dice | Time commitment: Multiple sessions
Created by the makers of Critical Role, one of the most popular D&D podcasts, Daggerheart is “designed to be an easier to approach fantasy game that has a lot fewer rules,” says Isaac VanDuyn, founder of the Carcosa Club gaming space in Brooklyn and creator of the game Outcast Silver Raiders. It’s set in a similar Tolkien-like fantasy world as D&D but is more narrative-driven, so the improvisational and imaginative storytelling are at the forefront with less emphasis on doing lots of math and following ultraspecific rules. It would make a great gift for fans of Critical Role as well as those looking for an approachable entry to table-top role play.
‘Apocalypse World’ (Second Edition)
Number of players: 3 to 5 | Game master needed? Yes | Accessories: Dice | Time commitment: Multiple sessions
The aptly named Apocalypse World is a survival story set in a postapocalyptic, Mad Max–style society 50 years out from an inciting event. The game comes recommended by VanDuyn, who says it has “a very interesting mechanical system that is very simple to understand”: Players roll a pair of six-sided dice and add a number between negative two and positive two to the results. That’s the only dice roll needed to do anything in the game; otherwise, the game is played through storytelling and collaboration among players. Players cooperatively build out the world in the first session as they create their characters. Rather than planning everything ahead of time, the Master of Ceremonies (the game’s version of a game master) will ask players questions to expand the world and develop characters.
Apocalypse World has actually inspired a whole subcategory of RPGs, which are called Powered by the Apocalypse (PBtA) games because they borrow from Apocalypse World’s mechanics. Because it’s been so influential in RPG game design, it’s a great pick for both newbies and experienced players. “I have played many Powered by the Apocalypse Games, and I still think that the original one did it best,” VanDuyn says.
‘Vampire the Masquerade’: 5th Edition Core Rulebook
Number of players: 2 to 4 | Game master needed? Yes | Accessories: Dice | Time commitment: Multiple sessions
VanDuyn also likes this gothic game of “personal and political horror” from the ’90s where players portray vampires in a secret society. Like Apocalypse World, it’s more narrative-driven, focusing on the plot and characters more than combat or challenges.
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